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- // QOOLE
- // Brushes: 8
- // Entities: 3
- // Objects: 13
-
- { // Brush 0
- ( 80 82 3 ) ( 80 -82 3 ) ( -80 -82 3 ) afloor1_4 0 0 0.000000 1.000000 1.000000
- ( 80 -82 3 ) ( 80 82 3 ) ( 80 82 -3 ) afloor1_4 0 0 0.000000 1.000000 1.000000
- ( -80 -82 3 ) ( 80 -82 3 ) ( 80 -82 -3 ) afloor1_4 0 0 0.000000 1.000000 1.000000
- ( -80 82 3 ) ( -80 -82 3 ) ( -80 -82 -3 ) afloor1_4 0 0 0.000000 1.000000 1.000000
- ( 80 82 3 ) ( -80 82 3 ) ( -80 82 -3 ) afloor1_4 0 0 0.000000 1.000000 1.000000
- ( 80 -82 -3 ) ( 80 82 -3 ) ( -80 82 -3 ) afloor1_4 0 0 0.000000 1.000000 1.000000
- } // Brush 0
-
- { // Brush 1
- ( 3 -82 -75 ) ( 3 -82 75 ) ( 3 82 75 ) afloor1_4 0 0 0.000000 1.000000 1.000000
- ( 3 -82 75 ) ( 3 -82 -75 ) ( -3 -82 -75 ) afloor1_4 0 0 0.000000 1.000000 1.000000
- ( 3 82 -75 ) ( 3 82 75 ) ( -3 82 75 ) afloor1_4 0 0 0.000000 1.000000 1.000000
- ( 3 -82 -75 ) ( 3 82 -75 ) ( -3 82 -75 ) afloor1_4 0 0 0.000000 1.000000 1.000000
- ( 3 82 75 ) ( 3 -82 75 ) ( -3 -82 75 ) afloor1_4 0 0 0.000000 1.000000 1.000000
- ( -3 -82 75 ) ( -3 -82 -75 ) ( -3 82 -75 ) afloor1_4 0 0 0.000000 1.000000 1.000000
- } // Brush 1
-
- { // Brush 2
- ( -77 -3 -75 ) ( -77 -3 75 ) ( 77 -3 75 ) afloor1_4 0 0 0.000000 1.000000 1.000000
- ( -77 -3 75 ) ( -77 -3 -75 ) ( -77 3 -75 ) afloor1_4 0 0 0.000000 1.000000 1.000000
- ( -77 -3 -75 ) ( 77 -3 -75 ) ( 77 3 -75 ) afloor1_4 0 0 0.000000 1.000000 1.000000
- ( 77 -3 75 ) ( -77 -3 75 ) ( -77 3 75 ) afloor1_4 0 0 0.000000 1.000000 1.000000
- ( 77 -3 -75 ) ( 77 -3 75 ) ( 77 3 75 ) afloor1_4 0 0 0.000000 1.000000 1.000000
- ( -77 3 75 ) ( -77 3 -75 ) ( 77 3 -75 ) afloor1_4 0 0 0.000000 1.000000 1.000000
- } // Brush 2
-
- { // Brush 3
- ( -3 79 -75 ) ( -3 79 75 ) ( -3 -79 75 ) afloor1_4 0 0 0.000000 1.000000 1.000000
- ( -3 79 75 ) ( -3 79 -75 ) ( 3 79 -75 ) afloor1_4 0 0 0.000000 1.000000 1.000000
- ( -3 79 -75 ) ( -3 -79 -75 ) ( 3 -79 -75 ) afloor1_4 0 0 0.000000 1.000000 1.000000
- ( -3 -79 75 ) ( -3 79 75 ) ( 3 79 75 ) afloor1_4 0 0 0.000000 1.000000 1.000000
- ( -3 -79 -75 ) ( -3 -79 75 ) ( 3 -79 75 ) afloor1_4 0 0 0.000000 1.000000 1.000000
- ( 3 79 75 ) ( 3 79 -75 ) ( 3 -79 -75 ) afloor1_4 0 0 0.000000 1.000000 1.000000
- } // Brush 3
-
- { // Brush 4
- ( -74 3 -75 ) ( 74 3 -75 ) ( 74 3 75 ) afloor1_4 0 0 0.000000 1.000000 1.000000
- ( 74 3 -75 ) ( -74 3 -75 ) ( -74 -3 -75 ) afloor1_4 0 0 0.000000 1.000000 1.000000
- ( -74 3 75 ) ( 74 3 75 ) ( 74 -3 75 ) afloor1_4 0 0 0.000000 1.000000 1.000000
- ( 74 3 75 ) ( 74 3 -75 ) ( 74 -3 -75 ) afloor1_4 0 0 0.000000 1.000000 1.000000
- ( -74 3 -75 ) ( -74 3 75 ) ( -74 -3 75 ) afloor1_4 0 0 0.000000 1.000000 1.000000
- ( 74 -3 -75 ) ( -74 -3 -75 ) ( -74 -3 75 ) afloor1_4 0 0 0.000000 1.000000 1.000000
- } // Brush 4
-
- { // Brush 5
- ( 74 -76 -3 ) ( 74 76 -3 ) ( -74 76 -3 ) afloor1_4 0 0 0.000000 1.000000 1.000000
- ( 74 76 -3 ) ( 74 -76 -3 ) ( 74 -76 3 ) afloor1_4 0 0 0.000000 1.000000 1.000000
- ( 74 -76 -3 ) ( -74 -76 -3 ) ( -74 -76 3 ) afloor1_4 0 0 0.000000 1.000000 1.000000
- ( -74 -76 -3 ) ( -74 76 -3 ) ( -74 76 3 ) afloor1_4 0 0 0.000000 1.000000 1.000000
- ( -74 76 -3 ) ( 74 76 -3 ) ( 74 76 3 ) afloor1_4 0 0 0.000000 1.000000 1.000000
- ( 74 76 3 ) ( 74 -76 3 ) ( -74 -76 3 ) afloor1_4 0 0 0.000000 1.000000 1.000000
- } // Brush 5
-
- { // Brush 6
- ( 16 0 32 ) ( 8 -14 32 ) ( -8 -14 32 ) wall5_4 0 0 0.000000 1.000000 1.000000
- ( 8 -14 -32 ) ( 16 0 -32 ) ( 8 14 -32 ) wall5_4 0 0 0.000000 1.000000 1.000000
- ( 8 -14 32 ) ( 16 0 32 ) ( 16 0 -32 ) wall5_4 0 0 0.000000 1.000000 1.000000
- ( -8 -14 32 ) ( 8 -14 32 ) ( 8 -14 -32 ) wall5_4 0 0 0.000000 1.000000 1.000000
- ( -16 0 32 ) ( -8 -14 32 ) ( -8 -14 -32 ) wall5_4 0 0 0.000000 1.000000 1.000000
- ( -8 14 32 ) ( -16 0 32 ) ( -16 0 -32 ) wall5_4 0 0 0.000000 1.000000 1.000000
- ( 8 14 32 ) ( -8 14 32 ) ( -8 14 -32 ) wall5_4 0 0 0.000000 1.000000 1.000000
- ( 16 0 32 ) ( 8 14 32 ) ( 8 14 -32 ) wall5_4 0 0 0.000000 1.000000 1.000000
- } // Brush 6
-
- { // Brush 7
- ( 16 0 32 ) ( 8 -14 32 ) ( -8 -14 32 ) wall5_4 0 0 0.000000 1.000000 1.000000
- ( 8 -14 -32 ) ( 16 0 -32 ) ( 8 14 -32 ) wall5_4 0 0 0.000000 1.000000 1.000000
- ( 8 -14 32 ) ( 16 0 32 ) ( 16 0 -32 ) wall5_4 0 0 0.000000 1.000000 1.000000
- ( -8 -14 32 ) ( 8 -14 32 ) ( 8 -14 -32 ) wall5_4 0 0 0.000000 1.000000 1.000000
- ( -16 0 32 ) ( -8 -14 32 ) ( -8 -14 -32 ) wall5_4 0 0 0.000000 1.000000 1.000000
- ( -8 14 32 ) ( -16 0 32 ) ( -16 0 -32 ) wall5_4 0 0 0.000000 1.000000 1.000000
- ( 8 14 32 ) ( -8 14 32 ) ( -8 14 -32 ) wall5_4 0 0 0.000000 1.000000 1.000000
- ( 16 0 32 ) ( 8 14 32 ) ( 8 14 -32 ) wall5_4 0 0 0.000000 1.000000 1.000000
- } // Brush 7
-
- { // Entity 0
- "classname" "info_player_start"
- } // Entity 0
-
- { // Entity 1
- "classname" "light_torch_small_walltorch"
- } // Entity 1
-
- { // Entity 2
- "classname" "light_torch_small_walltorch"
- } // Entity 2
-
- { // Object 0
- Position: (0.000000, 0.000000, 0.000000)
- Orientation (rad): (0.000000, 0.000000, 0.000000)
- Scale: (1.000000, 1.000000, 1.000000)
- Objects: 1, 8, 9, 10, 11, 12
- } // Object 0
-
- { // Object 1
- Position: (0.000000, 0.000000, 0.000000)
- Orientation (rad): (0.000000, 0.000000, 0.000000)
- Scale: (1.000000, 1.000000, 1.000000)
- Objects: 2, 3, 4, 5, 6, 7
- } // Object 1
-
- { // Object 2
- Position: (0.000000, 0.000000, 75.000000)
- Orientation (rad): (0.000000, 0.000000, 0.000000)
- Scale: (1.000000, 1.000000, 1.000000)
- Brush: 0
- } // Object 2
-
- { // Object 3
- Position: (77.000000, 0.000000, -3.000000)
- Orientation (rad): (0.000000, 0.000000, 0.000000)
- Scale: (1.000000, 1.000000, 1.000000)
- Brush: 1
- } // Object 3
-
- { // Object 4
- Position: (-3.000000, -79.000000, -3.000000)
- Orientation (rad): (0.000000, 0.000000, 0.000000)
- Scale: (1.000000, 1.000000, 1.000000)
- Brush: 2
- } // Object 4
-
- { // Object 5
- Position: (-77.000000, 3.000000, -3.000000)
- Orientation (rad): (0.000000, 0.000000, 0.000000)
- Scale: (1.000000, 1.000000, 1.000000)
- Brush: 3
- } // Object 5
-
- { // Object 6
- Position: (0.000000, 79.000000, -3.000000)
- Orientation (rad): (0.000000, 0.000000, 0.000000)
- Scale: (1.000000, 1.000000, 1.000000)
- Brush: 4
- } // Object 6
-
- { // Object 7
- Position: (0.000000, 0.000000, -75.000000)
- Orientation (rad): (0.000000, 0.000000, 0.000000)
- Scale: (1.000000, 1.000000, 1.000000)
- Brush: 5
- } // Object 7
-
- { // Object 8
- Position: (0.000000, 0.000000, -40.000000)
- Orientation (rad): (0.000000, 0.000000, 0.000000)
- Scale: (1.000000, 1.000000, 1.000000)
- Entity: 0
- } // Object 8
-
- { // Object 9
- Position: (40.000000, 48.000000, 0.000000)
- Orientation (rad): (0.000000, 0.000000, 0.000000)
- Scale: (1.000000, 1.142857, 2.500000)
- Brush: 6
- } // Object 9
-
- { // Object 10
- Position: (-40.000000, 48.000000, 0.000000)
- Orientation (rad): (0.000000, 0.000000, 0.000000)
- Scale: (1.000000, 1.142857, 2.500000)
- Brush: 7
- } // Object 10
-
- { // Object 11
- Position: (40.000000, 16.000000, 24.000000)
- Orientation (rad): (0.000000, 0.000000, 0.000000)
- Scale: (1.000000, 1.000000, 1.000000)
- Entity: 1
- } // Object 11
-
- { // Object 12
- Position: (-40.000000, 16.000000, 24.000000)
- Orientation (rad): (0.000000, 0.000000, 0.000000)
- Scale: (1.000000, 1.000000, 1.000000)
- Entity: 2
- } // Object 12
-
-